Confirmed: Apple's A6 uses triple-core GPU
It's the same GPU as in the iPhone 4S, there's just more of it.
apple
gpu
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iPhone 5 A6 SoC Teardown: ARM Cores Appear To Be Laid Out By Hand
MrSeb writes "Reverse engineering company Chipworks has completed its initial microscopic analysis of Apple's new A6 SoC (found in the iPhone 5), and there are some rather interesting findings. First, there's a tri-core GPU — and then there's a custom, hand-made dual-core ARM CPU. Hand-made chips are very rare nowadays, with Chipworks reporting that it hasn't seen a non-Intel hand-made chip for 'years.' The advantage of hand-drawn chips is that they can be more efficient and capable of higher clock speeds — but they take a lot longer (and cost a lot more) to design. Perhaps this is finally the answer to what PA Semi's engineers have been doing at Apple since the company was acquired back in 2008..." Pretty picture of the chip after using an Ion Beam to remove the casing. The question I have is how it's less expensive (in the long run) to lay a chip out by hand once instead of improving your VLSI layout software forever. NP classification notwithstanding.
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Found more than 1 month ago on channel
Slashdot
Google Stock Price Closes At 52-Week High Of $915 On First Day Of Google I/O As Apple Takes Another Drop
Google’s stock price came close to its 52-week high on the first day of Google I/O today, hitting $915 per share at close. In comparison, Apple today dropped 15 points to close at $428 per share, 277 points off its 52-week high. This morning, Google stock jumped to $909 per share from its opening price of $895 when Co-Founder Larry Page hit the stage at around 11:45. It is now trading at $916.50 in after-hours trading. One analyst I talked to attributed the increase to Google’s announcement of its “all access” streaming service and the rotation out of hardware makers such as Apple and HP. The difference between Google and Apple’s share price is a barometer of the tech landscape. Google is a data company. Apple is more about design, creating beautiful devices. The difference is evident here at Google I/O. Google has built its infrastructure to manage more data than arguably any company in the world. It uses ths data to provide services that it highlighted today in its keynote. ...
announcement
apis
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Samsung Galaxy S4 Shipments Top 6 Million In 15 Days
Samsung has confirmed via the Korean website Chosun Ilbo that it has shipped over 6 million units of the Galaxy S4 since its international release on April 26. According to the firm, this is the fastest ever sell rate for a Galaxy S smartphone, or any other Samsung smartphone for that matter. Specifically, the Galaxy S4 hit 4 million shipments between April 26 (release date) and April 30, and had reached 6 million units sold by May 10. For a little perspective, the Galaxy S sold 3 million units in 85 days, while the Galaxy S2 took 55 days to achieve the same feat, and the Galaxy S III hit the 3 million mark in just 21 days. An executive at the company told Chosun Ilbo the following: “As of the end of April, we supplied four million Galaxy S4 handsets to telecommunication operators around the world. As of Friday, we have sold more than 6 million units, and we predict that we could break the 10-million mark by as early as the end of this month.” It’s worth noting that these “sales” ...
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iTunes: Still Slowing Down Windows PCs After All These Years
colinneagle sends this quote from an article at NetworkWorld: "I run a very nifty desktop utility called Rainmeter on my PC that I heartily recommend to anyone who wants to keep an eye on their system. One of its main features is it has skins that can monitor your system activity. Thanks to my numerous meters, I see all CPU, disk, memory and network activity in real time. the C: drive meter. It is a circle split down the middle, with the right half lighting up to indicate a read and the left half lighting up for write activity. The C: drive was flashing a fair amount of activity considering I had nothing loaded save Outlook and Word, plus a few background apps. At the time, I didn't have a Rainmeter skin that lists the top processes by CPU and memory. So instead, I went into the Task Manager, and under Performance selected the Resource Monitor. Under the Processes tab, the culprit showed its face immediately: AppleMobileDeviceService.exe. It was consuming a ridiculous amount of threads and ...
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Ohio-Based Entrepreneur's SketchParty TV Shows AirPlay's Gaming Power, But The Tech Needs A Spotlight
Apple's AirPlay streaming media technology has a neat trick up its sleeve for game developers, enabling them to create multi-screen experiences that allow a player to interact with an interface on a portable device like the iPad or iPhone, and see something different broadcast through their television attached to an Apple TV. One game that takes advantage of this is from Toledo, Ohio-based entrepreneur Matt Braun, who spoke to me about why the tech is so promising, and also about why we haven't seen wider adoption of it for gaming purposes as of yet.
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