Cennydd Bowles on UX & Design: Hellish Other People
Childish, inaccurate, bizarre, and condescending? Perhaps—but you can’t just ignore articles like that. Tomas Chamorro-Premuzic’s Seven Rules for Managing Creative People ¹ has caused some serious ripples. The article sets lofty standards for missing the point, misrepresenting creative industries to the point of infantilization. At its nadir—“Creatives enjoy making simple things complex, rather than vice versa”—it ranks among the most baffling things ever written about creativity. Commenters have heaped scorn on poor Chamorro-Premuzic, to the extent that I must almost apologize for adding to the criticism. But I’m intrigued by the views that prop up articles like this. Why do these misconceptions about creative work persist in an era of supposed innovative enlightenment? The premise that underpins this and many similar articles is that creativity is a binary property: some people are blessed (or cursed) with it, others aren’t. This establishes a subtle, unwelcome construct. ...
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Nick Sherman on Typography: Responsive Typography is a Physical Discipline, But Your Computer Doesn’t Know It (Yet)
For ideal typography, web designers need to know as much as possible about each user’s reading environment. That may seem obvious, but the act of specifying web typography is currently like ordering slices of pizza without knowing how large the slices are or what toppings they are covered with. If someone asked me how many slices of pizza I wanted for lunch, I would probably say it depends on how large the slices are. Then—even if they told me that each slice was one eighth of a whole pie, or that they themselves were ordering two slices, or even that the slices were coming from Joe’s Pizza—any answer I might give would still be based on relative knowledge and inexact assumptions. Such is the current situation with the physical presentation of responsive typography on the web. The information at a designer’s disposal for responsive design is cut off dramatically outside the realm of software. Very little knowledge about the physical presentation of content is available to design ...
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Your Website has Two Faces
Like the Roman god Janus (and many a politician), every web application has two faces: Its human face interacts with people, while its machine face interacts with computer systems, often as a result of those human interactions. Showing too much of either face to the wrong audience creates opportunity for error. When a user interface—intended for human consumption—reflects too much of a system’s internals in its design and language, it’s likely to confuse the people who use it. But at the same time, if data doesn’t conform to a specific structure, it’s likely to confuse the machines that need to use it—so we can’t ignore system requirements, either. People and machines parse information in fundamentally different ways. We need to find a way to balance the needs of both. Enter the Robustness Principle In 1980, computer scientist Jon Postel published an early specification for the Transmission Control Protocol, which remains the fundamental communication mechanism of the internet. ...
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What We Learned in 2012
Well hello there, 2013. It’s taken us a few weeks to settle into you (if we still used checks, this’d be about the time we’d stop writing “2012” on them). Now that we have, we like what we see: people taking risks, taking charge, and taking a stand. Passionate conversations about not just which tools to use, but why our work matters . A community coming together to make sense of a web that’s changing faster than we can refresh our tiny screens. But before we barrel into the future, we’d like to take a moment to reflect. So we asked some of A List Apart’s friendly authors and readers to share the lessons they learned last year, and how those lessons can help us all work—and live—better in 2013. Solving information gluttony In 2012, I left Seattle and the company I founded to join Twitter and help solve the most serious issue in the world that I might be qualified to solve: information gluttony. We used to live in a world where we didn’t have access to enough information ...
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Your Content, Now Mobile
We are pleased to present you with this excerpt from Chapter 1 of Content Strategy for Mobile by Karen McGrane, now available from A Book Apart . —Ed. When we talk about how to create products and services for mobile, the conversation tends to focus on design and development challenges. How does our design aesthetic change when we’re dealing with a smaller (or higher-resolution) screen? How do we employ (and teach) new gestural interactions that take advantage of touchscreen capabilities? How (and who) will write the code for all these different platforms—and how will we maintain all of them? Great questions, every one. But focusing just on the design and development questions leaves out one important subject: how are we going to get our content to render appropriately on mobile devices? The good news is that the answer to this question will help you, regardless of operating system, device capabilities, or screen resolution. If you take the time to figure out the right way to get your ...
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