Publisher iDreamSky Grosses $5-7M Per Month By Bringing Western Indie Mobile Games To China
China now has more active iOS and Android devices than the U.S., up from about 40-50 million in circulation the last time I visited in late 2011. What that means is local entrepreneurs can finally build scalable mobile software businesses. iDreamSky is one of the companies riding this wave.
Evernote Partners With South Korean Messaging Giant KakaoTalk
Evernote is going after KakaoTalk’s 90 million registered users by inking a partnership deal with the South Korean messaging giant that would bring Evernote integration to KakaoTalk’s mobile app. Despite boasting nearly 4 million users here in the United States, chances are you’ve never heard of KakaoTalk. The messaging app is mostly used by Korean Americans (such as myself), to communicate with friends and family both here and abroad. Yet back in South Korea, KakaoTalk has a dominant presence. The messaging app is installed on 95 percent of the smartphones in use and has a smaller but steadily growing user base of 15 million in Japan. Mind you, in Japan KakaoTalk is still overshadowed by Line, which reached 150 million users registered users worldwide today. Interestingly enough, the partnership is the first of its kind that Evernote has inked with any messaging app, and reveals the company’s aspirations to expand its presence across the Pacific. Out of Evernote’s global ...
Alibaba Group's New Stake In Sina Weibo May Help Its Nascent Smartphone OS Gain Traction Against Android & iOS
Pouring $586 million in Sina Weibo gives Alibaba Group several perks, including an inroad into social media and access to the microblogging platform’s data. Not only that, but its new 18 percent stake in Sina Weibo may also give Alibaba Group a leg-up as it seeks to promote its own smartphone operating system Alibaba Mobile OS (AMOS) as a rival to Android. As the Wall Street Journal writes, Alibaba Group’s investment in Sina Weibo means that it now has access to data generated by the platform’s 46.2 million daily users. This is on top of the 500 million registered users on Taobao, one of Alibaba Group’s e-commerce sites. “If you are a big Internet company and you are ambitious enough in the mobile space, you have to do more than apps. Otherwise, you are just a small species in an ecosystem controlled by others,” Alibaba chief strategy officer Zeng Ming told WSJ. Zeng said that Alibaba Group’s target for AMOS is to power 10 percent of all smartphones shipped in China, an ambitious ...
Android Picks Up The Pace In Smartphone Sales Over iOS Globally, While Windows Phone Continues With Modest Gains, Says Kantar
Google's mobile OS Android continues to power ahead as the world's most popular smartphone platform, according to figures out today from Kantar Worldpanel Comtech, the WPP-owned market research company that tracks sales of handsets across key markets on a 12-week rolling cycle. In the nine markets surveyed by Kantar -- Australia, China, France, Germany, Italy, Japan, Spain, UK and the U.S., all detailed in the table below -- the only one where Android did not dominate was Japan, where Apple's iOS just about eked out a lead against it (49.2% versus 45.8% of sales) for the three months ending March 31. Elsewhere, the figures indicate that regardless of whether the market is developed (U.S., UK, Germany) or emerging (China) or struggling financially (Spain), collectively, Android handset makers are winning them all, with sales figures for the platform reaching their high point in Spain, at 93.5% of all smartphone sales.
Game Show Warriors Combines Manga Comic And Casual Game
Inzen Studio, a small game startup in Singapore has just released an ambitious project called Game Show Warriors. The launch kicks off with the release of an iOS game called Amazing Studly Strikes, but the studio has quietly released the first two episodes of a Web comic, and episode three just dropped to accompany the release of the mobile game. The game app will also include the Web comic, according to Inzen’s co-founder, Gerald Tock. Inzen was started in October last year, and is made of six developers, with the founders and writers in Singapore, and relies on some development work from China. Its Web comic was created by artists in Uruguay. The comic and its first game center on a character they created, G-man Studly. The game appears to be a tapping frenzy, with waves of enemies attacking G-man Studly from different corners of the screen, requiring you to tap on them furiously as your character scales a skyscraper. Tock said the team is hoping to make the rest of its project happen. ...