Microsoft WebMatrix 3 Web Development Tool Comes With Deeper Windows Azure Integration And Support For GitHub
Microsoft has released WebMatrix 3, the latest version of its free web development tool. The new version now comes with deeper Windows Azure integration and support for GitHub. WebMatrix users can now sign in through Windows Azure and create up to 10 sites for free. The capability means users can manage their sites locally or in Windows Azure. In WebMatrix 3, developers can do remote editing of their sites. It has a new visual site gallery that allows the user to open existing sites on their local machines, or to remotely edit sites that are hosted in Windows Azure. According to the Windows Azure blog, one of the most requested features users wanted improved upon from WebMatrix 2 was support for version control software: Following the TFS and Visual Studio announcements to support Git version control, WebMatrix 3 supports both Git and TFS. The source control experience is extensible, and we’ve worked with a few partners to include rich support for CodePlex and GitHub: The Windows ...
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Wakanda 4 introduces Git and 32-bit server for Linux
Version 4 of the development platform for web and mobile applications is able to use Git for version control and includes a 32-bit version of Wakanda Server for Linux
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Microsoft Embraces Git For Development Tools
alphadogg writes "Once vehemently opposed to open-source software, Microsoft has warmed to the development model over the years and will now take the unusual step of incorporating an open-source program developed by Linus Torvalds into its own development tools. Microsoft is integrating the widely used Git, a distributed revision control and source code management system, into its Visual Studio IDE and Team Foundation Server, two of the company's main tools for enterprise developers."
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Responsive Comping: Obtaining Signoff without Mockups
If you’re making websites, chances are you’ve given some thought to what constitutes a responsive-friendly design process—and you’ve probably found that adding a mockup for every breakpoint isn’t a sustainable approach. At least, that’s what happened at my company, Bearded , where we had spent years creating websites in Photoshop or Illustrator, having those mockups approved by our clients, then recreating those designs with CSS. Until now. A few months ago, we stopped making static image-based mockups in favor of designing with code. This is not a new idea—heck, Andy Clarke was arguing for in-browser design in 2008 . But new or not, you may still be mystified at where to begin—or feel unmoored and disoriented at the prospect of giving up the approach you’ve long relied on. But fear not, gentle reader. Let’s take a look at our new mockup-less web design process and see just how easy it can be to get that Photoshop monkey off your back, and have a fresh new beginning with ...
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Torque3D Engine Goes Open-Source
New submitter DangerOnTheRanger writes "Torque3D, the game engine behind games such as Blockland and Tribes 2, has gone open-source. The engine itself — in addition to four game templates — are all included in a Git repository hosted on GitHub. Documentation is available in a separate repository. Quite the exciting time in the world of game development!"
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