Mageia 3 arrives "all grown up" after two months' delay
After almost two months' delay, the latest version of the distribution that started as a fork of Mandriva refreshes the included software packages, implements the /usr move pioneered by Fedora and adds Steam for Linux
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Ubuntu Touch Developers Aim for Daily Phone Usability Before June
colinneagle writes with the latest Ubuntu Touch news. From the article: "The team behind Ubuntu Touch (aka 'Ubuntu for Phones') have committed to pushing forward to a ready-to-use version of the OS, one that the group will use to 'eat their own dog food,' by the end of May. What that means: Over the next few weeks, the team behind Ubuntu Touch is going to be attempting to implement enough functionality to make it possible to use Ubuntu on your phone (such as the Nexus 4) on a day-to-day basis. At which point their development team will be doing exactly that." The developers are aiming just to have basic functionality working by the end of the month: calls, sms, data over wifi and cellular, a working address book, and preservation of user data across OS flashes.
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Meet Earl, The Android Tablet That Wants To Be Your Backcountry Buddy
Sure, your Android tablet probably works like a champ when you’re splayed out on the couch, but is it one of your go-to gadgets for when you go traipsing through the great outdoors. I’d wager not — they tend to be a little fragile — and that’s why the folks at Seattle-based Sqigle is looking to a bring a curious tablet named Earl to market. As you might’ve guessed, Earl isn’t your ordinary Android tablet — the team refers to it as the world’s first “backcountry survival tablet,” and it has a prospective spec sheet that certainly lives up to the name. It sports a 6-inch frontlit e-ink display from LG for one thing, as well as an IR touch array (so you can operate Earl with gloves, naturally), and a flip-out solar panel for on-the-go charging, all encased in a 0.6-inch thick water and muck-resistant chassis. Where Earl really seems to shine is its approach to connectivity. It comes with your usual loadout of Wi-Fi, Bluetooth, and NFC radios, but once complete Earl will ...
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Node at Work: A Walkthrough
In my first article, “ Even Better In-Browser Mockups with Node.js ,” I explained why Node.js makes designing applications easier and more efficient, and how to get started. Now it’s time to see your new design process in action. Rather than figuring out all your requirements and API schemas just to design your comps with mockup content hard-coded and server interactions faked—only to throw it all away when you go back and implement things “for real”—you can use Node.js to skip the hard-coding and produce client-side code that’s ready for beta at the end of the design stage. The process looks a lot like good ol’ designing in the browser , but with more JavaScript and an additional layer: Design the layout and styling Convert the markup to a JavaScript template Create an initialization function Create a simple Node.js server Add a mockup data object to the server Add server functions to serve static pages and JSON Request and consume the JSON on the client Sound daunting? ...
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Hack Your Maps
Web maps have come a long way. Improved data, cleaner design, better performance, and more intuitive controls have made web maps a ubiquitous and critical component of many apps. They’ve also become one of the mobile space’s most successful transplants as more and more apps are powered by location-aware devices. The core web map UI paradigm itself—a continuous, pannable, zoomable surface—has even spread beyond mapping to interfaces everywhere. Despite all this, we’ve barely begun to work web maps into our design practice. We create icon fonts, responsive grids, CSS frameworks, progressive enhancement strategies, and even new design processes. We tear down old solutions and build new ones, and even take an extra second to share battle stories in prose and in person. Yet nearly five years since Paul Smith’s article, “Take Control of Your Maps,” web maps are still a blind spot for most designers. Have you ever taken apart a map? Worked with a map as a critical part of your design? ...
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